Hoa Bui

Technical Product Manager Los Angeles

Empowering creative teams to do their best work.

Now building Compo, an AI video workflow →
The Vltava weir under a cloudy sky, a wooded hill with a lookout tower behind

Impact

How I work

The same three moves, in film, games, and now AI.

  1. Start with the people.Talk to them. Watch them work.
  2. Identify the right problem.Have the highest impact.
  3. See it through.Test it. Adapt it. Ship it.

Same moves, every stop

  1. Clone Wars assets across 4+ studios
  2. final shots, lighting tools
  3. League tools, 12+ years
  4. AIvideo and agents, now

Now, with AI

The latest problem: consistent video out of generative models, tested on my own photographs.

  1. 1Photomy travel frames
  2. 2Shotsubject, action, camera, sound
  3. 3Compomy pipeline on Wan and LTX
  4. 4Clip6 s, to see where it breaks
River at night with city lights
Night on the river
A lone figure beside a patterned wall
Small figure, big wall
Black-and-white pavilion with a walking figure
Toward the light
The Vltava weir under a cloudy sky, a wooded hill with a lookout tower behind
The weir below Petřín
Also buildingParti, a multi-agent system on my own hardware, and HimmelCam, a dog-cam that keeps Himmel in view.All projects →

“You didn’t just make us faster, you changed everything.”

Principal game designer, Riot, on the map tools

Open to hands-on technical product manager and producer roles in AI video and creative tools, including forward deployed teams. Los Angeles.

hoaqbui@gmail.com